If you are extracting a bundle file created by this extension, the tree structure will be recreated.An entry with no code besides an specific comment this extension creates will be treated as a folder.Any other entry, will be treated as a script file.Every nameless entry with no code will be treated as a separator.Each RPG Maker script entry will be converted into the appropiate equivalent for the extension's script editor in the process.You can extract all scripts inside the bundle file to a custom folder within the project's folder.All back ups are saved into the specified folder in the extension's settings.All back ups are named with a timestamp of when they were created.You can freely create a bundle file of all activated scripts as a back up at any time.Thus, the script loader will be created.A back up of the original scripts bundle file will be created upon script extraction.You can also specify a custom path to the game, in case you want to run an MKXP-Z executable. Optionally, custom arguments can be used instead of the default ones.Both test (debug) and console (RPG Maker VX Ace) modes are supported.You can run the game within VSCode using a customizable key shortcut (F12 by default).If a key setting is modified, it will reopen the workspace folder that was open automatically.You can change the active folder easily in a workspace.If you have a Github account I would appreciate if you could upvote my request to be able to order the files when processing an exception in the same order in which they are in the backtrace, you can upvote and read more information about this in the link below.
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